Secret Project: HCS



2026-08-16 /!\This is a work in progress/!\

Impetus:

          Highly detailed simulation cannot run reasonably in real time without necessarily abstracting functionality.
          This is fine for most games, but for the niche gamer who wants high fidelity simulation then this will not do.
          

Description:

          ===========================
          Simulate until criteria met
          ===========================
          
          Simulate the world as if it is in real time until a condition is met:
          -Creature Spotted
          -Until x cycles of simulation
          -Injured
          
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          Communication and orders are not instant
          =========================================
          
          Consider a scenario where a friendly agent is defeated.
          In real time it is important to update the player that an agent has been defeated to prevent frustration.
          If feedback from units is not in real time and updates are not given back immediately, it allows for
          gameplay where a units defeat is only updated when another unit notices.
          It also allows blackouts in communication.
          
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          Fully automated orders
          =====================
          
          Possibility to completely automate instructions to your units instead of making orders manually.
          Set alerts when certain criteria is met to regain manual control.
          
          

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