Shock: The Card Game



2026-07-30 /!\This is a work in progress/!\

Description:

Teams

Shock

          Destroy the monsters.
          
          Opposes Cultists and Monsters due to their nature.
          Opposes Illuminates.
          

Illuminates

          Have the most research at the end of the game.
          Don't let SHOCK destroy the monsters.
        
          Helps monsters.
          Opposes SHOCK.
          

United Lands Enforcers

          The ULE does not want any groups to succumb.
          Lose points for any groups defeated.
          
          Helps everyone due to their nature.
          Opposes everyone due to their nature.
          

Cultists/Monsters

          Wants to destroy every other group.
          Any defeated players joins this group.
          
          
          
          Opposes everyone due to their nature.
          
          =======================
          Relationships explained
          =======================
          
          Shock:
            -Destroy the monsters.
            -Player should be aware of Illuminates.
            -Enforcers want neither SHOCK nor Cultists/monsters 
            to destroy eachother.
          
          Illuminates:
            -Want to destroy SHOCK.
            -Should steal research
            
          United Lands Enforcers:
            -Makes sure no group gets too strong.
            -Player should change loyalties.
            
          Cultists/Monsters:
            -Main enemy is SHOCK
            -Should assist Illuminates and ULE when convienient
            
            
          

Gameplay

          =========
          Counters:
          =========
          
          Resource Points (rp):
          Used to purchase scientists and engineers.
          Used to fund manufacturing of items.
          
          Research points:
            Used to assign unlock the ability to realise items
            after research completion.
          
          Strength(?):
            Available fighting units. When dropped to zero: defeat.
           
          Scientists:
            Available scientists.
            More scientists = more efficient research.
            
          Engineers:
            Available engineers.
            More engineers = more productivity.
          
          Score: 
            Higher scores give more victory points.
          
          Victory Points:
            For every special condition achieved you gain one VP
          
          Demerit Points:
            For degenerate activity you lose VP:
            -Lose VP at end of game for long-lived alliances
            -Lose VP for destroying an organization too early
            
          
          =========
          Concepts
          =========
          
          Research:
          Selection of research subjects to research.
          Research points collected every turn.
          Research points can be increased.
          
          Manufacturing:
          Manufacture unlocked research subjects. 
          
          Characters:
          Give certain bonuses.
          Have a set health.
          Have attacks.
          
          Facilities:
          For every facility constructed the player
          has one additional action.
          Facilities are expensive.
          
          ============
          Actions
          ============
          
          Every turn:
          Assign research and manufacturing.
          
          Purchase scientists, engineers or characters, or
          purchase item for manufacture.
          
          You can attack one character or object, or
          attempt to kidnap or steal a char. or obj., or
          gift a research subject.
          ...
          
          
          ===========
          Organization specialties
          ===========
          Shock:
          -Gains score for every monster killed.
          
          Victory Point for every x monsters killed.
          Victory Points for destroying Cultists group.
          
          Illuminates:
          -Have higher research efficiency.
          -Captured monsters give bonus research efficiency,
          and score.
          
          Victory Point for every x subjects researched.
          Victory Points for destroying SHOCK.
          
          United lands:
          -Money gained per turn is based on current score.
          -High score = more scientists.
          
          Victory Point for every organization survived.
          
          
          Cultists/Monsters:
          -Can summon a monster every so often.
          -Gains research points for doing damage.
          
          -Works a bit differently to the other orgs.
          
          -Research points used to unlock new monsters
          -Research points used to upgrade monsters.
          
          For every facility infiltrated this org. get bonus actions.
          
          Victory point for every org. destroyed.
          Victory point for every x characters defeated.
          
          
          =======
          Monsters
          =======
          
          Blob
            -can split making a new blob but cuts health in half
            rounded down.
          
          Zombie
            -if it kills a unit then that unit becomes a zombie.
            
          Stalkers
            -Can instantly kill one character.
            -Very weak.
            
          Psionic
            -Can possess one character and gain their abilities
            while possessed.
            
          Knight
            -high health, high damage
          
          
          =======
          Objects
          =======
          
          
          
          
          

Questions for The Council

          Q. Is winning based on score, VP, or concrete win conditions?
          >at the moment winning is based on highest VP.
          >it is tbd what the victory conditions are.
          >I'd prefer 'degrees' of winning rather than a sole winner
          
          >Actually, maybe there is no explicit win condition.
          >Players should collect the statistics of the game
          >Observe:
          > Rank players be victory point
          > Observe which players were defeated
          > Observe which players did the most work
          
          >Awards:
          -Most Victory Points (Leader)
          -Most attacked organization (Underdog)
          -Most violent organization (Vicious)
          -Most advanced organization (Academic)
          
          Q. What is the importance of score against VP?
          
          

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